We’ll be discussing systems, visualizations, comics, mediation…and more![youtube http://www.youtube.com/watch?v=I9Z5YkRHOYY]
We would like to begin by thanking the folks over at San Diego Area Writing Project (SDAWP) for engaging us in deep analysis of systems and their influence on our lives. It’s been great to see the variety of creative approaches and makes people have shared in the CLMOOC community.
This week we are going to explore public spaces and their meaning through digital storytelling. But first, we are going to start with some definitions and characteristics of public spaces.
What’s a public space?
Public spaces are places that are open and accessible to anyone. They can be both physical or digital.
Children playing in Hågelby Park by Viktor Karppinen, CC by NC-ND 2.0
Examples of physical and digital public spaces:
- The Internet
- Virtual Worlds and MMOs
- [hack this list]
A diagram of the different social media spaces by Brian Solis and JESS3, CC BY 2.5
KQED is also a public digital space. We provide content that is accessible to anyone, and encourage the community to get involved whether it’s through commenting,submitting a story, or engaging in civic discourse through Do Now. Do Now is a participatory space for users (primarily youth and educators) to actively engage with media and current issues, and use digital storytelling tools (Twitter, Instagram, Vine, etc.) to express and share their views.
Why public spaces?
The fight to keep the internet public and the disappearance of public spaces are timely issues in our society. Additionally, we believe there are interesting connections between the public spaces we interact in, and the media we make. We want to explore those public spaces through digital storytelling to see what these connections are.
Project for Public Spaces (PPS) identifies four key features of successful public spaces: access and linkages, sociability, comfort and image, and uses and activities. As you are exploring both physical and digital spaces, you can use the following diagram to analyze them.
The Place Diagram is a tool to help people judge places, developed by Project for Public Spaces
Make with Me
For this make cycle, we invite you to create a digital story about a public space – physical or digital – that holds an important meaning to you or your community.
Here are some additional questions that you might think about as you’re exploring spaces:
- Why does this space matter?
- How does this space shape you?
- How do you shape this space?
Your story can take on many forms. It can be a video, a photo slideshow, an interactive image, a website, a song – anything you want to make! You can create a game about a public space, remix an existing text to tell a story about a place, or remediate any of your previous makes! Maybe you’ll design your own public space and make a story about it through multiple mediums!
In addition, we have a few questions to spark our thinking as we embark on this journey:
- How can the design of a public space influence and shape interactions and identity?
- How do people connect and learn across different public spaces?
- How are norms established in public spaces?
Check Out These Resources
The CLMOOC Make Bank is a great place to look at past projects and get inspiration for your ideas.
Here are some examples of digital stories about public spaces:
Here are some examples of public spaces:
- The World’s Best Squares
- A map of the world’s best public spaces
- Digital Public Space
- Public Places and Open Spaces
Digital stories come in a variety of formats. Here are some digital tools and tutorials to explore:
- KQED Media Making Toolkit
- KQED Digital Storytelling Manual
- KQED Digital Tools Playlist
- KQED Digital Tutorials
- Image editing: Pixlr Editor
- Interactive images: Thinglink
- Interactive media: Zeega
- Microblogging: Tumblr
- Media mixes: Meograph
- Video: WeVideo, Animoto, Magisto
A collection of readings on public spaces, community and design:
- Characteristics and Guidelines of Great Public Spaces American Planning Association
- Technology Brings People Together in Public Spaces After All Project for Public Spaces (2014).
- 6 Best Practices for Designing Experiences in Public Spaces Darren David and Nathan Moody (2015).
- From 3D Space to Third Place: The Social Life of Small Virtual Spaces Robert J. Moore, E. Cabbell Hankinson Gathman, and Nicolas Ducheneaut (2009).
- Innovations in Public Space: Designing for Community Shaina Kandel (2013).
- Designing for Participation in Socio-Technical Software Systems Yunwen Ye and Gerhard Fischer (2007).
- Emotional Design: People and Things Donald A. Norman
Places to Share
- In Google Plus, you should join our CLMOOC Community;
- On Twitter, we encourage you to follow and use the #clmooc hashtag this summer;
- You can submit your blog to the CLMOOC Blog Hub, which will collect and showcase blog posts from participants;
- You can also join the CLMOOC Facebook group.
- We also encourage you to share your makes in the CLMOOC Make Bank.
Live Events [TAKE NOTE, THE TIMES HAVE CHANGED]
- Join our Make With Me live broadcast with chat on Tuesday, July 21, at 4 pm ET/1 pm PT/8 pm UTC live streamed with a synchronous chat here at CLMOOC. This session will also be recorded so you can watch the archive later.
- We will be hosting a Twitter Chat for Make Cycle #1 on Thursday, July 23, at 4 pm ET/1 pm PT/8 pm UTC with the #clmooc hashtag
Need More Information?
- Check out our FAQ page
- Reach out to us with questions or suggestions in the CLMOOC Community or via #clmooc on Twitter.
This week we will expand our thinking about systems and will attempt to tackle some of the ambiguity associated with complex systems.
CC BY 2.0, via Pete Birkinshaw
We would like to begin by thanking Paula Escuadra, Evan Rushton, and Lori Stone from GlassLab, Inc. for a fun week of making focused on leveling up game design with an introduction to the idea of systems. The imaginative approaches to games shared through a variety of media validates the creativity that exists in the CLMOOC community. (See Kevin Hodgson’s blog post, Surfacing Connected Learning Principles and the ThingLink that he created for examples.)
For this Make Cycle, we invite you to use game design to analyze, remediate, and reflect on complex systems. Last week, we noticed “the affordances and constraints that each medium offers (for and against) our purposes”. This week, let’s discuss what systems we see – and what happens when we change up the rules a bit.
For this Make Cycle, we invite you to consider how the media we compose within (like print, sound, still and moving image, or objects) influence how we communicate and interpret. In this Make Cycle, we will mediate and re-mediate and reflect on how the affordances of different media impact our choices, processes, and meanings.
Hi there CLMOOCers!
We are off to a messy, fun, and jam packed start with Make Cycle #1 this week. So much was happening out there across Facebook, Twitter, G+, the blogosphere, Hackpad—from #untros to object stories to silent photos. We loved geeking out on all of it with you. Last night’s Twitter Chat along with some blog posts we’ve seen coming in through the week have also been tugging at reflective yarns, considering the Connected Learning principle of equity as we explore what full participation might mean, look like, or feel like in our learning spaces. We hope you’ll continue to unravel those here and we look forward to untying and retying more knots with you in the days and weeks to come.