Make Cycle Archive: GeoLocate Your Space!

The final Make Cycle for 2015, facilitated by the US National Park Service, is designed to encourage you to head outside to your local park, or greenway, or bike path, or museum, or library, or street corner, or wherever the public you are part of comes together, #FindYourPark and document that public space for this week’s Make Cycle. The focus for this cycle is on the cultural, historical and/or environmental spaces of our communities.

[youtube http://www.youtube.com/watch?v=S9Gt5-L6Nt8]

 

Download a copy of the Chatroll Archive here.

Make Cycle #5: Stories and Spaces!

We would like to begin by thanking the folks over at San Diego Area Writing Project (SDAWP) for engaging us in deep analysis of systems and their influence on our lives. It’s been great to see the variety of creative approaches and makes people have shared in the CLMOOC community.

This week we are going to explore public spaces and their meaning through digital storytelling. But first, we are going to start with some definitions and characteristics of public spaces.

What’s a public space?
Public spaces are places that are open and accessible to anyone. They can be both physical or digital.

park

Children playing in Hågelby Park by Viktor Karppinen, CC by NC-ND 2.0

Examples of physical and digital public spaces:

  • Parks
  • The Internet
  • Libraries
  • Virtual Worlds and MMOs
  • Museums
  • CLMOOC
  • [hack this list]

Conversationprism

 

A diagram of the different social media spaces by Brian Solis and JESS3, CC BY 2.5

KQED is also a public digital space. We provide content that is accessible to anyone, and encourage the community to get involved whether it’s through commenting,submitting a story, or engaging in civic discourse through Do Now. Do Now is a participatory space for users (primarily youth and educators) to actively engage with media and current issues, and  use digital storytelling tools (Twitter, Instagram, Vine, etc.) to express and share their views.

Why public spaces?
The fight to keep the internet public and the disappearance of public spaces are timely issues in our society. Additionally, we believe there are interesting connections between the public spaces we interact in, and the media we make. We want to explore those public spaces through digital storytelling to see what these connections are.

Project for Public Spaces (PPS) identifies four key features of successful public spaces: access and linkages, sociability, comfort and image, and uses and activities. As you are exploring both physical and digital spaces, you can use the following diagram to analyze them.

places

 

The Place Diagram is a tool to help people judge places, developed by Project for Public Spaces

Make with Me

For this make cycle, we invite you to create a digital story about a public space – physical or digital – that holds an important meaning to you or your community.

Here are some additional questions that you might think about as you’re exploring spaces:

  • Why does this space matter?
  • How does this space shape you?
  • How do you shape this space?

Your story can take on many forms. It can be a video, a photo slideshow, an interactive image, a website, a song – anything you want to make! You can create a game about a public space, remix an existing text to tell a story about a place, or remediate any of your previous makes! Maybe you’ll design your own public space and make a story about it through multiple mediums!

In addition, we have a few questions to spark our thinking as we embark on this journey:

  • How can the design of a public space influence and shape interactions and identity?
  • How do people connect and learn across different public spaces?
  • How are norms established in public spaces?

Check Out These Resources

The CLMOOC Make Bank is a great place to look at past projects and get inspiration for your ideas.

Here are some examples of digital stories about public spaces:

Digital Postcard about Teotihuacan
Thinglink about Wikipedia

Here are some examples of public spaces:

Digital stories come in a variety of formats. Here are some digital tools and tutorials to explore:

A collection of readings on public spaces, community and design:

Places to Share

Live Events [TAKE NOTE, THE TIMES HAVE CHANGED]

  • Join our Make With Me live broadcast with chat on Tuesday, July 21, at 4 pm ET/1 pm PT/8 pm UTC live streamed with a synchronous chat here at CLMOOC. This session will also be recorded so you can watch the archive later.
  • We will be hosting a Twitter Chat for Make Cycle #1 on Thursday, July 23, at 4 pm ET/1 pm PT/8 pm UTC  with the #clmooc hashtag

Need More Information?

Finally …

As fellow storytellers, we can’t wait to explore and make with you!
Randy Depew, Merisenda Alatorre and Annelise Wunderlich

 

Welcome to Make Cycle #4: All Systems Go!

gearsCC BY 2.0, via Pete Birkinshaw

We would like to begin by thanking Paula Escuadra, Evan Rushton, and Lori Stone from GlassLab, Inc. for a fun week of making focused on leveling up game design with an introduction to the idea of systems. The imaginative approaches to games shared through a variety of media validates the creativity that exists in the CLMOOC community. (See Kevin Hodgson’s blog post, Surfacing Connected Learning Principles and the ThingLink that he created for examples.)

Continue reading…

Make Cycle #3: Level Up Your Game Design!

We’d love to give a roaring, standing ovation for the University of Illinois Writing Project for empowering us to consider the ways in which we identify and represent ourselves and the contexts in which we live, adapt and thrive. Even more, it’s been fascinating to see how remediation and experimentation on a single topic can generate new insights and meaning.

Let’s dive deeper into the ways in which we analyze, deconstruct and change complex systems. What are the variables in our every day and cosmic equation? How can we tackle complex local and global issues, which may be quick to identify but hard to solve? By using a different lens to analyze a situation, can we create discussion and empower action?

11220096_10152875450066994_334593595157978326_nGame design from C:\DAGS Game Jam image by Christina Cantrill, CC-BY

For this Make Cycle, we invite you to use game design to analyze, remediate, and reflect on complex systems. Last week, we noticed “the affordances and constraints that each medium offers (for and against) our purposes”. This week, let’s discuss what systems we see – and what happens when we change up the rules a bit.

You may ask – why game design?

The systems within which we operate can be difficult to understand – and even more so, difficult to discuss. Games – in all their forms – are engaging tools for experimentation. As dynamic and interactive works of art, games can inspire us to tackle and engage with complexity. Plus, games, and the ways in which they are designed, enable us to experiment and have fun with failure: the ability to try, fail, and try again is a powerful tool.

Games align with the spirit of the CLMOOC because they are active experiences. Like many things in civil society, every game has rules, players, and interesting choices you are “allowed” to take.

A game in which the player performs simple actions or activities simply to further a story is passive; however, if the player is presented with choices which meaningfully impact the future events in the game, these choices become “interesting” and active.

clmooc2via The Institute of Play. Read more of their deconstruction of Oregon Trail…

Make with Me

For this Make Cycle, we would love for you to start with thinking about your favorite game (in any shape or form!) and reconstructing it using one or more different media. A good way to start can be answering these questions:

  • What are the rules of the game?
  • What are the actions (or verbs) you are allowed to take in the game?
  • Is there a “win” state? If so, how do you achieve it?

Game design is a creative process – anything goes. Help us learn how to play your favorite game, or create a new game we can play together! You can start with a drawing, create a flip book, and move to video. You can also take household items and turn them into playing pieces, transforming your kitchen table (or house!) into a game board!

DarrowPage1Page one of the U.S. Patent and Trademark Office filing by Charles Darrow for a patent on the board game Monopoly, filed and granted in 1935. Public Domain. 

Over the course of the Make Cycle, we’d love to see how you level up or progress through your game. What actions can you take to move forward?

Don’t forget: as the game designer, you have the power to change the system, and you don’t have to do it alone! If you were to change a rule, how would that impact the actions you could take in the game? What would happen if you played with multiple people? Perhaps your fellow CLMOOCers can play with you!

We also invite you to think about how you can also use your new game design skills to translate, analyze and change a complex issue. For instance, if you were to deconstruct the California Water Crisis

  • Who would be the key characters you could play?
  • What are 1-3 actions each character type could do in the game?
  • What are the potential outcomes?

You can start with a character, such as a farmer trying to conserve water but still grow crops. How many other participants play other characters, like policymakers or residents? If you were to change a rule, how would that change the game?

As with the previous make cycles, we hope that you will be inspired to explore a new medium, and create new understanding about what it means to analyze (and change!) a system.

DoubleDutchBAInside games and outside games count all the same. Children “skipping” double dutch in Buenos Aires, via Drdisque, CC BY 2.0

Check Out These Resources

There’s plenty of ways to start thinking about meaningful game design. Here are some ideas:

Glasslab Games:

Institute of Play:

Other how-to/guides:

A few digital tools to consider:

Remembering games:

Books you might want to check out:

Places to Share

Live Events

  • Join our Make With Me live broadcast with chat on Tuesday, July 7th at 7p EDT/4p PDT/11p UTC live streamed with a synchronous chat here at CLMOOC. This session will also be recorded so you can watch the archive later.
  • We will be hosting a Twitter Chat for Make Cycle #1 on Thursday, July 9th at 7p EDT/4p PDT/11p UTC with the #clmooc hashtag

Need More Information?

Finally …

As fellow game designers, we can’t wait to make with you!

Paula Escuadra, Evan Rushton, and Lori Stone
GlassLab, Inc.

 

 

Make Cycle #2 Archive: ReMEDIAting With Me!

For this Make Cycle, we invite you to consider how the media we compose within (like print, sound, still and moving image, or objects) influence how we communicate and interpret.  In this Make Cycle, we will mediate and re-mediate and reflect on how the affordances of different media impact our choices, processes, and meanings.

Read more, and suggested directions for making, unmaking, and remaking at the original post. 

 

 

Download the Make Cycle #2: Make With Me Chatroll Archive Here.
Link to a Storify of Tweets During Make With Me Live. 

Make Cycle #1: Unmaking an Introduction

The theme this week is Unmaking Introductions, led by members of various North Carolina Writing Projects. Let’s consider the ways we name, present, and represent ourselves and the boundaries or memberships those introductions create. How do we name ourselves in different contexts—personally? professionally? online? What happens when those contexts converge? How might we take apart our introductions to answer some of these questions? What will happen when we put them back together again to share them in CLMOOC?

Read more, and suggested directions for making, unmaking, and remaking at the original post. 

Download the Make Cycle #1 Live Chatroll Archive here.

Find a Storify of tweets during the #CLMOOC Live session here.